A Formal Analysis of Metal Gear Solid 4



Series Generally MGS MGS2 MGS3 Other (MG1, MG2, ZOE, Snatcher)
Snake can destroy the PMC's power generator, recalling several other instances of resource destruction in the Metal Gear Saga. See Snake's destruction of electric floor switches in MG1, his destruction of the electric floor power switchboard in MGS1, and Raiden's similar action in MGS2. Ocelot and Naomi steal Snake's blood for the purpose of their SOP destabilization experiments, recalling Liquid Snake's plan to abate the Genome soldiers' genetic symmetry problems with Snake's blood. As a married couple, Campbell and Rose appear identified as a unit and share the same Codec frequency, recalling their similar identification and shared Codec frequency at the end of MGS2. Snake rescues a scientist trapped against her will in a forest-bound facility, much as Naked Snake had rescued Sokolov under similar circumstances. Act II's powered suits draw their designs specifically from Policenauts, but they also fall into a longer trend of soldiers with enhanced mobility within the Metal Gear Saga. See MG1's flying suit soldiers and MGS3's flying platform soldiers.
Snake meets Naomi after fighting through several waves of enemies, recalling an unwavering trope of Meeting-The-Scientist within the Metal Gear Saga. See Snake's meeting with Dr. Madnar in MG1, his meeting with the same in MG2, his meeting with Otacon in MGS1, Raiden's meeting with Emma in MGS2, and Naked Snake's meetings with Sokolov and Granin in MGS3. Act II's escape sequences features Snake firing a turret gun through multiple checkpoints and using oil drum explosions to clear out enemies and physical barriers. This recalls the features of Solid Snake's escape from Shadow Moses with Meryl or Otacon. 
 
The escape sequence's second phase resembles the second phase of MGS1's escape sequence. Otacon warns Snake that the Gekko will try to ram Drebin's armored car, recalling Liquid Snake's identical strategy within Shadow Moses Island's access tunnel. Snake's vehicle even turns on its side after the final stage of the chase.
Laughing Octopus kills rebel soldiers in order to frame Snake, much as Cypher photographs had framed Snake for sinking the Tanker in MGS2. Snake infiltrates a forest scenario, beginning several miles away from his target, recalling the environment and progression of MGS3. Act II's opening shots even show large centipedes scuttling over Snake as actual snakes had over Naked Snake in MGS3 trailers. The power plant and mansion resemble the aesthetic, layout, and purpose of MPO's power plant and other modern, non-militarized indoor areas. (Similar areas rarely appear elsewhere in the Saga.)
Naomi's character design features a long vertical slit in her labcoat, recalling similar designs for female characters in the Metal Gear Saga. See Sniper Wolf, Fortune, EVA, and The Boss. Raiden warns Snake about ambushes during the tracking sequence, recalling Gray Fox's warnings about Claymore landmines. Vamp's character design references his former Dead Cell comrades. He wears a tailored version of Solidus's cloak, a sleeve from Fatman's bomb-blast suit, and the lower half of the Tengu unit's uniform. He also exhibits Fortune's suicidal tendencies.. Act II's opening camera shot descends into the forest canopy, recreating a slower experience of Naked Snake's two descents into the Soviet jungle. Snake appears with a large centipede crawling over him before apparently springing to life, recalling The End's actions at the start of his fight in MGS3. Snake's ability to free rebel hostages recalls the hostage rescue element of MG1's gameplay, when Snake needed to free captives in Outer Heaven to progress.
Raiden's fight against Vamp is a hyperactive version of the Saga's rivalry fight trope. See Snake's fight against Gray Fox in MG2, his fight against Liquid Snake in MGS1, Raiden's fight against Solidus in MGS2, and Naked Snake's fight against The Boss in MGS3. Act II nudges the player to use sniping tactics near the communication buildings, recalling Snake's sniper battles against Wolf near MGS1's communication towers. Snake watches someone impersonate him, recalling Solidus's use of Snake's reputation as a cover in MGS2. The audience sees a snake eating a small mammal, visually evoking the eating and survival gameplay design of MGS3. Another bulldozer appear during Act II, recalling the bulldozer boss from MG1 and the sewer cleaning machines from MG2.
Fight between Vamp and Raiden is essentially a cutscene version (with blades) of the sorts of one-on-one, hand-to-hand fights that occur throughout the series between rivals (Gray Fox and Snake, Liquid and Solid Snake, The Boss and Naked Snake, Ocelot and Naked Snake). Naomi has Snake strip for examination, recalling his strip exam under her watch aboard the USS Discovery. Laughing Octopus tortures rebel soldiers much as Solidus had tortured Raiden atop Arsenal Gear. Otacon reports that Mei Ling "caught the eye of some lecherous old admiral who got her promoted," recalling Raikov's fast promotions under Volgin's leadership. The company name printed on Raiden's visor, "Tokugawa Heavy Industries," refers to a manufacturing corporation in Snatcher.
  Snake asks Naomi how long he has to live so he can complete his mission, recalling his identical question to her after learning about FoxDie in MGS1. Snake attributes Vamp's powers to technology rather than the supernatural, recalling both MGS2's videogame self-consciousness ("This is the real world, not some fantasy game.") along with Ocelot's disavowal of supernatural forces ("There's no such thing as supernatural mumbo-jumbo. Only cutting edge technology!") The action music for Act II sounds derived from the MGS3 track "Into the Jungle" by Norihiko Hibino. Naomi's dual role as a Rescued Scientist and as a traitor recalls Dr. Madnar's role in Metal Gear 2.
  Raiden wears a long brown trenchcoat, recalling identical coats worn by MGS1's Foxhound. Otacon tells Snake about Mei Ling's history, as he had during Codec conversations aboard the Tanker. Snake enters the South American jungle at dawn and leaves sometime mid afternoon, recalling the one-day timeframe of Naked Snake's Virtuous Mission.  
  The Gekkos bind Raiden in place with wires as he undergoes Vamp's torture. This recalls Armstech President Kenneth Baker's binding with C4 wires after having been tortured by Ocelot. Act II's South American costume closely resembles Snake's Seal Team 10 costume (with balaclava). Act II features areas with varying elevations, salt flats, and a smattering of houses. These areas recall both the Bolshaya and Svatogornyj regions in MGS3, both of which had ares with varying elevations, mud swamps, and rustic cabins.  
  Raiden bloodily massacres Gekkos in the South American alley, recalling Gray Fox's massacre of Genome soldiers in the Blood Hallway leading to Otacon's lab. Posters of Akina Minami within the mansion recall MGS2's pinup posters. Snake can use installed turrets against enemies, recalling Naked Snake's access to similar weapons in Bolshaya Past Base.  
  Vamp's call to Ocelot recalls Raven's conversation with Liquid after Snake had destroyed his M-1 tank: "Boss, he got away. Are you sure about this?" Posters of Akina Minami suggest the pinup posters that litter MGS2. Snake can infiltrate the power station through the floor, much as Naked Snake could escape Sokolov's room in the burned out factory through a floor panel.  
  Raiden sacrifices himself to save Snake from a horde of new Metal Gear weapons, recalling Gray Fox's self-sacrifice to save Snake from Rex. MGs4 becomes teasingly self-conscious after Raiden contacts Snake, recalling MGS2's fourth-wall meltdown after Raiden's capture within Arsenal Gear. We see: 
 
(1) A crop circle with the AI Colonel's voiceover directly lifted from MGS2; 
(2) A Japanese eye chart discoverable while looking hard for clues of Naomi's whereabouts; 
(3) A voice recording of Naomi to throw Snake off her trail; 
(4) A plaque on the ground featuring signatures and handprints of MGS4's senior development staff. 
 
All of these self-conscious tricks surface after Raiden contacts Snake and insists that Rose doesn't exist.
Act II introduces the same Brick Camo pattern for OctoCamo that appeared early in MGS3.  
    Snake shoots Vamp in the forehead unexpectedly, recalling Raiden's similar act at the base of Strut A. Further similarities between the scenarios reinforce the association: 
 
(1) Vamp remains "dead" until the heroes escape; 
(2) Vamp had been conversing with his leader on the phone immediately before getting shot; 
(3) Snake shoots Vamp in the exact same spot where Raiden had shot him.
Active enemy helicopters in the area suggest the Hinds that patrolled the Krasnogorje mountain areas of MGS3.  
    A Flashback Event likens Little Gray to an alien gray, recalling the post-MGS2 suspicion that the Patriots might be extraterrestrial. Snake encounters a building in a fortified area only accessible via ladder, recalling the access route to The Fury.  
    Choreography of scene wherein Snake uses the DSR-1 to break one of the Gekkos' sensor wires that binds Raiden is reminiscent of Snake's cutscene attack against Solidus with a rifle grenade launcher attachment from the bay door of the Russian helicopter right before the Harrier fight on the Shell 1-2 Connecting Bridge. Snake finds Muna herb to replenish his Psyche Gauge, recalling the medicinal herbs that Naked Snake could harvest during Operation Snake Eater.  
    Raiden casts away his jacket to blind a Gekko much as Ocelot had cast away his at the end of the Tanker chapter to blind Gurlukovich and Dolph. The Vista Mansion's indoor environment suggests the furnished areas of Graniny Gorki lab.  
    Otacon pilots and lands a chopper for rescue, recalling his rescuing of hostages at the end of MGS2. A secret L1 scene during Snake's encounter with Naomi recalls Naked Snake's similar peeping opportunity with EVA during MGS3.  
    Vamp scrawls across Raiden's chest diagonally, recalling his self-mutilation after slaying the Seals in the Big Shell. Snake's ambush by the Frogs in the cabin lab recalls Naked Snake's ambush by the Ocelot Unit in the burned out factory.  
    Vamp pins Raiden's foot to the ground, recalling his "shadow binding" attack from MGS2. Snake tracks Naomi and captors using environmental cues in a forest with a river much as Naked Snake had with The End during Operation Snake Eater.  
    Raiden does not have his natural blood, recalling the filtration of his natural blood from his body prior to MGS2. Drebin's breakneck driving through Gekkos suggests EVA's breakneck cycle-driving away from the Shagohod.  
      Drebin zigzags Snake through areas previously traversed on foot while avoiding foot soldiers and high powered vehicles, recalling EVA's escort of Naked Snake back through Groznyj Grad.  
      Naomi equates Snake with a blue rose, which resembles MGS3's equation of The Boss with a white flower petal and of Naked Snake's regret with a red flower petal.  


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